Champion

Source: Mordenkainen Presents: Monsters of the Multiverse p. 74

A quote from Mordenkainen

Bountiful and overrated. You can't spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering.

Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.

A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms for a champion or roll on the Champion's Coats of Arms table to determine it.

Champion's Coat of Arms

dice: d12 Coat of Arms
1 Three lit candles on a purple field
2 Sea serpent coiled around a trident on a blue field
3 Hunting horn banded in gold on a gray field
4 Raised fist grasping an anchor on a quartered field of blue and white
5 Turtle with crenelated tower on its shell on a white field
6 Dragon skull supported on either side by dragon wings on a red field
7 Yellow chicken foot on a black field
8 Lightning bolt splitting a galley in two on a blue field
9 Two crouching displacer beasts facing each other on a yellow field
10 Knotted brambles on a green field
11 Red owlbear with a silver crown on a checkered field of black and white
12 Black anvil cracked down the middle on an orange field
"name": "Champion (MPMM)"
"size": "Medium"
"type": "humanoid"
"alignment": "Any alignment"
"ac": !!int "18"
"ac_class": "[plate](/Rules/Source/items/plate-armor-xphb.md)"
"hp": !!int "143"
"hit_dice": "22d8 + 44"
"modifier": !!int "2"
"stats":
  - !!int "20"
  - !!int "15"
  - !!int "14"
  - !!int "10"
  - !!int "14"
  - !!int "12"
"speed": "30 ft."
"saves":
  - "strength": !!int "9"
  - "constitution": !!int "6"
"skillsaves":
  - "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
    "desc": "+9"
  - "name": "[Intimidation](/Rules/Source/skills.md#Intimidation)"
    "desc": "+5"
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+6"
"gear":
  - "[greatsword](/Rules/Source/items/greatsword-xphb.md)"
  - "[shortbow](/Rules/Source/items/shortbow-xphb.md)"
"senses": "passive Perception 16"
"languages": "any one language (usually Common)"
"cr": "9"
"traits":
  - "desc": "The champion rerolls a failed saving throw."
    "name": "Indomitable (2/Day)"
"actions":
  - "desc": "The champion makes three Greatsword or Shortbow attacks."
    "name": "Multiattack"
  - "desc": "*Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 12\
      \ (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has\
      \ more than half of its total hit points remaining."
    "name": "Greatsword"
  - "desc": "*Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:*\
      \ 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion\
      \ has more than half of its total hit points remaining."
    "name": "Shortbow"
"bonus_actions":
  - "desc": "The champion regains 20 hit points."
    "name": "Second Wind (Recharges after a Short or Long Rest)"
"source":
  - "MPMM"
"image": "/Rules/Source/bestiary/humanoid/token/champion-mpmm.webp"
```{ #statblock}


## Environment

desert, urban